- Elder Scrolls Oblivion Houses
- Strongest Sword In Oblivion
- Best Arrows In Oblivion
- Oblivion Free Download Windows 10
About This File
Turn your enemies to gold, ride a magic carpet, summon a Balrog and blast your way through 7 new areas. The mod adds hundreds of new magical abilities to Oblivion, along with new. With Shivering Isles Perfect Madness armor is the best heavy armor, Perfect Amber armor is the best light armor, and Perfect Madness weapons are the best weapons. 11 years ago Anthony01355.
Duke Patrick's Combat Archery Mod Skyrim Edition
- Uhh fuck that dude the best character is heavyarmour with bow and even if this is a glitch i dont care my charater is lvl 21 cause i just started him and i can already kill almost anything cause i got the arrows of cleansing arrows of the north winds and arrows of stormcall and duplicated all of them and i have like 200 storm call and 200 north.
- Arrow of Withering: 0003CB6C: Silver Arrow: 0.1: 92: 5: 6: Damage all Attributes 2pts: Damage Fatigue. Name ID Base Item Level Enchantment; Arrow of Fatigue: 0003DFD6. (These arrows are only found in Oblivion World 2) Name ID Base Item Level Enchantment; Hatreds Soul Arrow: 00014EB3: Daedric Arrow: 0.2: 138: 20: 1: Soul Trap for 15sec.
OBSE 20 (or better)
Shivering Isle may be needed as I had to edit bows and arrows from that add on.
English version install of Oblivion if you use a crossbow mod.
Rev 7.3.5 ESP micro update to prevent tripping on dead but disabled corpses.
Rev 7.2.1 Fix issue with some NPC getting stuck with a +30 MarksMan bonus. Player and NPC get the crossbow bonus via ModAV2 now instead of a fortify ability.
Rev 7.2 Fix missing inventory icons. New Retextures for Heavy and Light crossbows. Small bug fix for spinning (out of control) arrows/blots.
Rev 7.1 Crossbow Bolts get a 20% boost to flight speed and 40% encumbrance reduction.
Optional KF File For Sneak Bow Attack so the crossbow will not get in the way of your line of sight.
REV 7 NEW Crossbows! Plus a new INI options to set magic miss shots and arrow miss shots separately. LOAD ALL FILES New INI and New Icons and New Mesh files!
If you use my Melee combat mod set the bow damage to 5 instead of 7 or set it to your own preference.
WARNING do not use any other 'actors miss their arrow/magic shots' mods with this mod!
This is an immersion mod based on my older POC project called Duke Patrick’s SCA Combat Archery Mod. This Combat Archery Mod is designed to bring a fun balance to realistically high damage bows to make fighting with a realistically lethal bow in the game less like using a Rifled Musket.
WARNING! READ ALL READ ME FILES IN THE ZIP OR YOU WILL BE CONFUSED BY WHAT THE MOD IS DOING IN YOUR GAME! Be sure to load the INI file in the same directory as the ESP file. What you are reading here is not the full read me file. If I think you did not read the read me or only 'skim it' it may take a very very long time before I answer your support questions.
SCA Combat Archery uses real armor, real bows and real cross bows with real arrows that have wide blunt tips so as to dramatically reduce their ability to kill while still keeping as much of the historical and physical factors as is safe to do so. This allows us to study history and medieval combat by physically recreating it.
You tube:
This Youtube move is a more or less fair representation of SCA combat archery. Except that in my local chapter we use 1000 pound draw crossbows...now that will leave a mark on you even in leather armor!
I only answer support questons here: http://forums.bethsoft.com/index.php?/topic/1116797-duke-patricks-combat-archery-thread-3/
Help with the password:
http://forums.bethsoft.com/index.php?/topic/1116797-duke-patricks-combat-archery-thread-3/page__view__findpost__p__17249878
Quick overview of what the mods does:
(Most are from my older SCA Combat Archery mod, but several are NEW and the old ones are revamped.)
- NPC may miss their magic and arrows shots if you move around or jump, but a high marksmen with good equipment NPC can still hit you easily if they themselves are not moving around and take aim for a few seconds.
-Bows can be player set to do various multiples of the vanilla damage (or of what ever damage is set to the bow in the game by other mods).
-Arrow damage and speed will be calculated based on the materials and craftsmanship used to make the arrow. A bonus is given to magic arrows. This arrow damage feature is optional.
-Duke Patrick’s 'Don’t Shoot Me Bro' system helps to prevent NPC from shooting their friends in the back!
-The bow jerks off target after the shot is fired. You will need to re-aim after each shot. However this feature is optional.
-Breathing bow sway if you are in zoom sniper mode, but you can also hold your breath!
-Moving around will make you miss (shoot off the cross hair) a lot. Running or jumping is worst than walking. This is reduced by holding still for a few moments. There is an optional Bobbing bow sway effect that visually tells you when momentum is no longer effecting your shot after moving or jumping.
-Moving backward has RISK! This is NOT a random event. My mod detects tripping hazards! You may trip over the dead, change in elevations like stairs or large world objects that interfere with your movement such as a chairs!
-The PC strength is now as important as their skill in detraining the damage that a weapon can inflict. Weapon selection strategy will be important by using the right kind of bow for the PC Marksmanship agility and strength!
-Stronger bows will take much longer to draw the arrow then weaker bows depending on your strength. If you try to use a Bow that is stronger than you are it will take a great deal of time to draw the bow.
-Bows eat fatigue no mater what skill level you are. The stronger ones eat more than the weaker ones. So if your bow is stronger than you are your may become exhausted very quickly TRYING to draw the bow!
-If you fire the bow without drawing it all the way your arrow will be drastically reduced in speed AND DAMAGE.
-Slow arrows will bounce off of the armor your target is wearing.
-Arrows that hit Critical locations such as the Head, Solar Plexus or Crotch will cause pain and may multiply damage done by the arrow. Plus an optional feature where the player character will say things like 'That had to hurt!' when they land a critical hit on their opponent.
-Weaker bows fire faster and use less fatigue, so if you are a good marksman that can hit the Critical locations more often you may find using a weaker bow is a much better strategy!
-Shield men will now be the archer's worst night mare! NPC will Shield Charge and sprint at you to knock you and your bow to the ground. (Kill them before they get too close!) You can do the same to Archer NPC.
-Bows are not mêlée weapons! You will not be able to draw your bow if you are being crowded by your opponent (they are too close to you). If the NPC hits you as you are drawing the bow it will be knocked off target. You can do the same to Archer NPC.
-Better NPC AI! Your target will side step or block the arrow if they see you fire at them and have the agility, speed and skill to do so.
-Npc will run up inclines to get you now. (no more perching on top of a pile of rocks!)
-Aim your bow straight down to the ground to denock it!
-Arrows that are stuck in the NPC have a chance of being dislodged and dropped to the ground in combat.
-Quiver Capacity limit for both the actors and the player. Everyone now has a limited number of “conveniently assessable†arrows. Extra arrows must be keep in a protective arrow case or you risk breaking them if you are staggered or fall down. This will hamper but not “cold stop†the player and the actors from getting more arrows in combat. YOU NEED TO READ THE FULL DESCRIPTION BEFORE YOU USE THIS FEATURE!
You should also use 'Duke Patrick's Actor Can Miss Now' mod with this mod.
Elder Scrolls Oblivion Houses
Now merged in this mod as of rev 5
For the most advanced SCA combat with sword and shield:
What's New in Version Rev 7.3.5
Released
- Rev 7.3.5 ESP micro update to prevent tripping on dead but disabled corpses.
- Rev 7.3.3 ESP micro update for small things like messages.
- Rev 7.3 Changed crossbow bonus from ModAV2 to ModAVMod. This is a very important technical change. Thanks to migck for suggesting this.
- Rev 7.2.1 Fix issue with some NPC getting stuck with a +30 MarksMan bonus. Player and NPC get the crossbow bonus via ModAV2 now instead of a fortify ability.
- Rev 7.2 Fix missing inventory icons. New Retextures for Heavy and Light crossbows. Small bug fix for spinning (out of control) arrows/blots.
- Rev 7.1 Crossbow Bolts get a 20% boost to flight speed and 40% encumbrance reduction.
- 7 NEW Crossbows! Plus a new INI options to set magic miss shots and arrow miss shots separately.
- Rev 5.5.5 Change to the vocalization script, this is a test to see if this will fix the issue with female not being detected correctly.<br /><br /><br />Rev 5.5.4 New INI option to choose what gender your character is for the vocalization of critical hits.<br /><br />Rev 5.5.3 Silver Arrows now do poison like damage to vampires and undead. Set the rate and damage in the INI. Clean install not needed for this rev.<br /><br /><br />Rev 5.5.2 Serious bug fix. Arrow critical hits will not work without this fix. ESP file only.<br /><br />Rev 5.5.1 Replaced a few get sound playing commands with much more reliable OBSE event commands. Fixed a bug that might make your bow AIM jump all over the place under some rare condition's in the hold breath script.<br /><br /><br />REV 5.5 Replaced all Player. with PlayerRef. as is advised by the better modder thes days. Also now using new OBSE hit detection for the 'bow gets knocked aside if you are attacked feature.'<br /><br />Rev 5.1.3 change to prevent gold price changes saved in the savegame. Boundingbox zero error fix for actors that are not yet in the player cell.<br /><br />Rev 5.1.2 Minor tweak to work a little better with my Melee Combat Mod.<br /><br />5.1.1 Broken arrows are now worth 1 gold, I wish I could make them worth only .2 gold but the game will not let me. Also a small change to one script to help reduce consol spam. Thanks to scruggsywuggsy the ferret for help on this.<br /><br />Rev 5 Now critical shots at the legs will work on all actors including creatures. Actors Can Miss Now is merged into this mod from now on. Other small bug fixes.<br /><br />Rev 4.3.2 Fixed headshot calc so that helms are only as good as your Max Armor game setting.<br /><br />NEW: mixed arrow types allowed in Inventory! Now you may have various types of unequipped arrows in your inventory as long as the equipped and unequipped total are still less or equal to your quiver limit.
- 1
- 1
- 2
- 1
|
Reel them in like a fish.
Lure is one of the newest games on the App Store and it was showcased at our first ever LaunchPad event over the weekend. It's a fun, colorful game that is based on classic arcade-like experiences. It will quickly remind you of a game like Asteroids when you look at the design.
Its beautiful interface pops out, and it also is a game that can provide a bit of a challenge at times. You are an arrow and you have evil arrows chasing you around a big circle. Your goal is to lure the baddies towards orange, meteor-like circle to destroy it (hence the name 'Lure').
It can be tricky at times as you need to outwit your opponent. That said, it's really a fun, solid game that takes you back in time a bit, but with a beautiful modern layout. We give you some tips on how to stay alive, and to bring the bad arrow to its knees.
Use the edge
In Lure, you're using a pretty wide circle as your map. Take advantage of the edges of these locations to help trap your enemy. Staying near edges can you help you a few different ways. One immediate one is that it can help you avoid the meteor-like circle yourself.
In short, it can save you the embarrassment. Another thing is that you fake out the enemy if you stay on the edge near the meteor. While the enemy is following you, turn and basically go in a bit of a circle around the kill zone and let the enemy run into it. This applies mostly to the first level but can work for others too.
Going near the edges just makes you feel generally safe too. Now, I'm not saying to stick with them every single time, but just know that you can do so if you want to avoid danger at certain points. It's just good to know that these borders are here for you. After being near the edge, switch it up on them and let them catch the heat.
Work on turning
In Lure, your arrow moves automatically. Your main form of navigation is to make some turns. You can do this simply by pressing down on either side of your phone screen. Tap the right side to go right, and tap the left side to go more left.
Strongest Sword In Oblivion
It's important to get used to this because it can seem sensitive at first. That said, once you figure out, it's a walk in the park. Just know that you can make some pretty hard turns. You can end up making a complete U-turn by accident if you aren't careful.
It also can throw you off a bit at times too since your arrow is moving autonomously. Just know how to balance on how long you hold down on the screen. Sometimes tight turns can really be helpful too when you need them. That it some ways makes the game more fun because of how fluid the movements are.
Take advantage of slow-mo
One of the cool little gameplay features about Lure is the ability to go in slow-motion. This can only be done when an enemy is getting close to you. You then essentially go into a Matrix mode which slows down time. This is something you should definitely make good use of.
It's an excellent way to dodge enemies when they creep ever so closely to your blue arrow looking self. The good thing is that you don't need to press any button. It does this for you automatically, so all you need to do is be advantageous and get the heck out of the way.
Be sure to get used to this because it does obviously change your game flow on the fly, so you'd need to adjust for at least a couple of seconds. This is a fun feature that is also very helpful. Just please don't let them get close to you on purpose just because you like slow-mo, mmkay?