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- If we are talking about items that are rare within a mature multiplayer economy then tyrael's might has to be the rarest item unless you count perfect stat roll uniques/runewords and rare/crafted.
- Jan 24, 2018 In addition, Rare Items can have 2 to 6 magical attributes known as Magic Suffixes or Magic Prefixes. Rare Items are pretty unique because they can offer 2 to 6 random magical attributes from a random range and their names are also random. Although it’s not impossible to find two Rare items with the exact same stats, probably they will have a.
Worldstone Shards can be used to modify items and add affixes or sockets to items (see table).
How to use a Shard[edit]
- Recipe: Place the Worldstone Shard into the Horadric Cube with another item and press the Transmute button.
- 50% chance to roll a modifier (common mods 12% chance, mid rarity mods 8% chance, rare mods 5% chance)
- 25% chance to turn the item into a random rare
- 25% chance to roll sockets on an item
If the item already has sockets or the item type can't roll any socket(e.g. amulet, ring, belt, etc.)
- 75% chance to roll a modifier
- 25% chance to turn the item into a random rare (excluding throwing weapons which still have a 25% chance to corrupt with no change)
Possible number of sockets iff chance to roll sockets applied:
depends on the maximum number of sockets of the base item, e.g. Shako max sockets = 2 (see Arreat Summit [1])
- Armors (Helmets, Chests, Shields) = 1-3 (note: armors and shields can't roll 4 sockets when being corrupted in PD2).
- One-Handed Weapons = 1-4
- Two-Handed Weapons = 1-6
However you can also use a new consumable material called Larzuk's Puzzlebox on clean or corrupted items (without sockets) to gain a random amount of sockets up to these amounts - (If the item already has sockets, due to modifier or corruption, Larzuk's Puzzlebox cannot be used on it)
- Armors (Helmet,Chest,Shield) = 2 max
- One Handed Weapons = 2 max
- Two Handed Weapons = 4 max
This allows you to either chase a maximum socket corruption or maybe a stronger outcome with a Rare corruption Mod + maximum Larzuk's Puzzlebox socket outcome.
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Rare corruption Mods are slightly stronger than 2 sockets on weapons or 1 on armor and therefore in most scenarios are best in slot however sockets allow for more customization.
Maps
- 75% chance to roll a modifier (need update for map mods)
- 25% chance for no change
Weapon Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5% chance) |
---|---|---|
+40-80% Enhanced Damage | +5-10% Lightning Pierce | +20% Increased Attack Speed and +80-120% ED Enhanced Damage hybrid mod |
+3-6 Life on Hit | +5-10% Fire Pierce | +20-30% Increased Attack Speed and 20-30% Crushing Blow Hybrid mod |
+200-300 Attack rating against demons and +125-175% Enhanced damage to demons | +5-10% Cold Pierce | +Ignores Targets Defense and 50-70% ED enhanced damage hybrid mod |
Requirement Reduction 25-50% | +5-10% Poison Pierce | +15-25% deadly strike and 50-70% ED Enhanced Damage hybrid mod |
+20-30% Magic Find | +5-10% Faster Cast Rate | +250-350 Attack rating and 80-120% ED Enhanced Damage hybrid mod |
+4-6 Life After Each Kill (varies) | + 5-8% Life Stolen Per Hit and 20-40% Enhanced Damage Hybrid Mod | +1 to All Skills |
+ 2-5 Mana After Each kill | Attackers take 4-6 damage per level (varies) 4-6 to 396-594 | Hybrid +3-5% Fire Damage and 10% Faster Cast Rate Mod |
+ 30-50 to Mana | +20-30% Deadly Strike (varies) | Hybrid +3-5% Cold Damage and 10% Faster Cast Rate Mod |
+ 8-12% Faster Hit Recovery | +20-30% Increased Attack Speed | Hybrid +3-5% Lightning Damage and 10% Faster Cast Rate Mod |
+100-250 Attack Rating | +20-30% Crushing Blow | Hybrid +3-5% Poison Damage and 10% Faster Cast Rate Mod |
Chest Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | Attackers take 4-6 damage per level (varies) 4-6 to 396-594 | Indestructible and 50-80% Enhanced Defense |
+15-25 Life Replenish | +10% Faster Cast Rate | +1 to All Skills |
+20-30% Faster Hit Recovery | +4-6% to Maximum Life | +15-20 to All Resistances |
30-35% Fire resist | +10-15% Faster Run/Walk | +4-6% Physical Damage Reduction |
30-35% Cold Resist | +Cannot Be Frozen | +3-5% Maximum Cold Resists and 10-15% Cold Resist Hybrid mod |
30-35% Lightning Resist | +Physical Damage Taken Reduced by 6-10 | +3-5% Maximum Fire Resists and 10-15% Fire Resist Hybrid mod |
30-35% Poison Resist | +Magic Damage Taken Reduced by 6-10 | +3-5% Maximum Lightning Resists and 10-15% Lightning Resist Hybrid mod |
+15-25% Mana Regeneration | Indestructible | +3-5% Maximum Poison Resists and 10-15% Poison Resist Hybrid mod |
Shield Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | Attackers take 4-6 damage per level (varies) 4-6 to 396-594 | Indestructible and 50-80% Enhanced Defense |
+15-25 Life Replenish | +10% Faster Cast Rate | +1 to All Skills |
+20-30% Faster Hit Recovery | +4-6% to Maximum Life | +22-30 to All Resistances |
35-40% Fire resist | +5-10% Increased Chance to block and 10-20% Increased Block Speed | +4-6% Physical Damage Reduction |
35-40% Cold Resist | +Cannot Be Frozen | +3-5% Maximum Cold Resists and 15-20% Cold Resist Hybrid mod |
35-40% Lightning Resist | +Physical Damage Taken Reduced by 6-10 | +3-5% Maximum Fire Resists and 15-20% Fire Resist Hybrid mod |
35-40% Poison Resist | +Magic Damage Taken Reduced by 6-10 | +3-5% Maximum Lightning Resists and 15-20% Lightning Resist Hybrid mod |
+15-25% Mana Regeneration | Indestructible | +3-5% Maximum Poison Resists and 15-20% Poison Resist Hybrid mod |
Helmet Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | Attackers take 4-6 damage per level (varies) 4-6 to 396-594 | Indestructible and 50-80% Enhanced Defense |
+10-20 Life Replenish | +3-5% Life Leech | +1 to All Skills |
+20-30% Faster Hit Recovery | +3-5% Mana Leech | +15-20 to All Resistances |
30-35% Fire resist | +4-6% to Maximum Life | +4-6% Physical Damage Reduction |
30-35% Cold Resist | +Cannot Be Frozen | +3-5% Maximum Cold Resists and 10-15% Cold Resist Hybrid mod |
30-35% Lightning Resist | +3-4 Life After Each Kill | +3-5% Maximum Fire Resists and 10-15% Fire Resist Hybrid mod |
30-35% Poison Resist | +3-4 Mana After Each Kill | +3-5% Maximum Lightning Resists and 10-15% Lightning Resist Hybrid mod |
+15-25% Mana Regeneration | +150-250 to Attack Rating and +2-4 to Light Radius | +3-5% Maximum Poison Resists and 10-15% Poison Resist Hybrid mod |
Boots Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | Attackers take 3-5 damage per level (varies) 3-5 to 297-495 | +10% Curse Duration Reduction |
+10-25% Magic Find | +20-40 to Maximum Life | +10% Faster Run Walk |
+50-100% Gold Find | +2-3 Life After Each Kill | +Cannot Be Frozen |
15-20% Fire resist | +2-3 Mana After Each Kill | +2-3% Physical Damage Reduction |
15-20% Cold Resist | Indestructible and 50-80% Enhanced Defense | +2-3% Maximum Poison Resists + 5-10 Poison Resist |
15-20% Lightning Resist | +4-8 to All Resistances | +2-3% Maximum Cold Resists + 5-10 Cold Resist |
15-20% Poison Resist | +8-14% Faster Hit Recovery | +2-3% Maximum Fire Resists + 5-10 Fire Resist |
+10-15% Mana Regeneration | +15-25 Life Replenish | +2-3% Maximum Lightning Resists + 5-10 Lightning Resist |
Belts Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+5-10 Strength | +10-15% Chance to Pierce | +2-4% Physical Damage Reduction |
+5-10 Dexterity | +15-20 Life Replenish | +10% Increased Attack speed |
+5-10 Energy | +20-30% Magic Find | +8-12% Faster Run Walk |
+5-10 Vitality | +60-100% Gold Find | +4-8% all resistance |
10-15% Cold Resist | +8-14% Faster Hit Recovery | +5-10% Chance to Block |
10-15% Lightning Resist | +3-6 to All Attributes | +1-2% to All Maximum Resistances |
10-15% Poison Resist | Attackers take 2-4 damage per level (varies) 2-4 to 198-396 | +10% Faster Cast Rate |
10-15% Fire Resist | +10-20% Mana Replenish | +10% Curse duration reduction |
Gloves Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+50-80% Enhanced Defense | +10-15% Chance to Pierce | +6-12% deadly strike |
+10-25% Magic Find | +15-20 Life Replenish | +10% Increased Attack speed |
+50-100% Gold Find | +2-3% Life stolen per hit | +20-40% enhanced damage |
+10-15% Mana Replenish | +2-3% Mana stolen per hit | -15-25% to target defense |
10-15% Cold Resist | +10-20% Faster Block Rate | +4-8% all resistance |
10-15% Lightning Resist | +3-6 to All Attributes | +5-10% Chance to Block |
10-15% Poison Resist | Attackers take 2-4 damage per level (varies) 2-4 to 198-396 | +5-10% Faster Cast Rate |
10-15% Fire Resist | +20-40 to maximum life | +2-4 Mana After Each Kill |
Ring Corruption Mods
Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+5-10 Strength | +10-20% Magic Find | +3-4% Mana Stolen per Hit |
+5-10 Dexterity | +40-80% Gold Find | +3-4% Life Stolen per Hit |
+5-10 Energy | +100-150 to Attack Rating | +4-6 to All Attributes |
+5-10 Vitality | +Physical Damage Taken Reduced by 4-6 | +3-6% all resistance |
10-15% Cold Resist | +Magic Damage Taken Reduced by 4-6 | +8-12% Faster Run Walk |
10-15% Lightning Resist | +2-3 Mana After Each Kill | +10% Faster Cast Rate |
10-15% Poison Resist | +2-3 Life After Each Kill | +10% Curse duration reduction |
10-15% Fire Resist | Attackers take 2-4 damage per level (varies) 2-4 to 198-396 | Cannot Be Frozen |
Amulet Corruption Mods
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Common Mods (12% chance) | Mid rarity (8% chance) | Rare Mods (5%) |
---|---|---|
+6-12 Strength | +60-100% Gold Find | +20-35% Magic Find |
+6-12 Dexterity | +4-10% All Resistances | +1-2% ALL Maximum Resist |
+6-12 Energy | +18-24 Replenish Life | +4-8 All Attributes |
+6-12 Vitality | +5-9% Block Chance | +20-40% Enhanced Damage |
15-30% Cold Resist | +10-14% Faster Hit Recovery | +8-12% Faster Run Walk |
15-30% Lightning Resist | +2-3 Mana After Each Kill | +10% Faster Cast Rate |
15-30% Poison Resist | +2-3 Life After Each Kill | ? |
15-30% Fire Resist | Attackers take 3-5 damage per level (varies) | +1 to All Skills |
D2 Items
Although they are much less common, Rare Items are more powerful than the standard Magic items. A Rare item appears under a yellow title when highlighted.
Actually, Rare Items are just Magic Items with more than one Magical Suffix/Prefix and with a special name.
However, the names of Rare Items are not related to their stats and they don’t help to describe what stats may appear on a Rare Item. Their names are randomly generated, but some of them don’t include a Prefix/Suffix name.
In addition, Rare Items can have 2 to 6 magical attributes known as Magic Suffixes or Magic Prefixes.
Rare Items are pretty unique because they can offer 2 to 6 random magical attributes from a random range and their names are also random. Although it’s not impossible to find two Rare items with the exact same stats, probably they will have a different name. Therefore, it can’t be listed a complete board of Rare Items.
Each magical attribute appeared in a Rare Item will have a 50-50 chance of being Suffix or a Prefix. There will never be more than 3 Suffixes or 3 prefixes on the same Rare Item though. Further, a Suffix or a Prefix cannot appear more than once.
Finally, only one Suffix or Prefix can appear per group. For example, if the Prefix Wyrm (+41-60 Mana) appears, Dragon’s (+31-40 Mana) will not appear because it belongs to the same Prefix group (+Mana).
Regarding the attributes Levels while gambling, the Rare Items follow the same rule of -3 to +6 Level from your character’s level.
After Hell’s forces corrupted the land of mortals, blacksmiths and mages created many magical items in order to keep humans safe from harm. They enchanted items like weapons, jewelry, and armor with arcane energies to assist the heroes who battled versus the evil beings. You will encounter these kind of items during your travels and you can recognize them by their name that appears in blue letters.
A Magic Item has a Magic Suffix or Magic Prefix, or both. However, a Magic item can never have two Suffixes or two Prefixes. More specifically, the chances are:
- Both Suffix and Prefix: 25%
- Only a Suffix: 50%
- Only a Prefix: 25%
The difference of Magic Items is that Suffixes and the Prefixes are random, and their effects are random within a range as well. It’s possible though to find two identical Magic Items.
Magic Level
Wands, Circlets, Orbs, and Staves have a special magic ability or Magic Level. It allows you to obtain higher level magical Suffixes and Prefixes on items from gambling (Circlets only) and Monster Drops. This bonus only applies to the bonuses that appear on the items themselves.
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Note that this will not help generate better Magic Suffixes and Prefixes on other items when you have them equipped. Thus, when you get a Circlet through Gambling or a Monster drop, the Magic Level will improve the chances that a better Magic Suffix or Prefix will appear on it.
Selecting Prefixes/Suffixes in Gambling
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When considering which Magic Prefixes and Suffixes you can get by gambling, the level of the Magical Prefix or Suffix is checked regarding the randomly chosen value in the range of -3 to +6 levels of your character’s level. For instance, a Magic item with a Suffix level of 90 could be available at Level 84 Character.