Cities Skylines How To Make Elevated Roads

In Cities: Skylines, every city is unique. The geography, size of your districts, mix of commercial and industrial areas, available outside connections and a hundred other factors will determine the right traffic management solution for each part of the city. If you want to use rail pillars, then just put NoPillars on overlap mode and go to town carefully dragging out the roads to create a double deck road. Be aware that you'll need overlap on when you want to make any edits to the upper deck.

Cities Skylines How To Make Elevated Roads Around

You may have already read our guide about the new traffic calming measures in the Cities: SkylinesMass Transit DLC, but did you know that there are also a lot of new public modes of transport in the update as well?

With monorails, ferries, cable cars, and even blimps, there are a number of new ways for your city's inhabitants to get wherever their hearts desire. And in this guide, we're going to go over the new transportation options that are currently available and some of the other improvements to the games transport system.

Taking Advantage of New Public Transit Options in Cities: Skylines

Elevate your journey by using the Monorail

I want to start with this new addition because it is one of my favorites. With the existing game you can already travel underground using the Metro, but now you can also ride above ground on the new monorail lines. Gauss 6 0 software. These elevated lines can go over roads, green areas, and even expanses of water.

When you get around to starting your monorail network, you will notice that there is a new road type -- the road tile with an elevated monorail line already above it. This makes placement very easy, as you can lay your monorail over pre-existing roads. There are even monorail stations with roads going under them, so you don't have to bulldoze a building just to make room for a station. So use this to your advantage when you're planning new transit routes.

Cities skylines how to make elevated roads in america

The Monorail lines don't necessarily have to be connected in a big loop. You can have stations off the main line, because when a station sits at the end of a line, the monorail cars will automatically turn themselves around and head back to the main route. This makes planning even easier for you!

Cities Skylines How To Make Elevated Roads Closed

All aboard the new Ferry routes!

Why settle for giant flyovers and bridges when you want to connect your cities over water? Set up your own ferry network instead! You can use ferries to travel over the sea and rivers, but you can also choose to have canals running through your city for even more water access.

Once you've decided how you'd like to use your ferries, you need to place a depot. It doesn't have to be connected to your routes, but can be placed in close proximity.

Elevated

Next, you need to figure out where you want to place your stop points and piers.These do not set out the route, though, so you also have to set the Pathways. Pathways must connect to Piers and to the Depot, and you only need to place them when you want routes over seas and rivers. Canals already have Pathways built into them, so you just have to make sure you connect them to Depots.

To get your ferry routes up and running, the last thing you now need to do is mark out your lines -- basically connecting the dots. Your ferry lines need to begin and finish on the same stops or pier, but you're free to create the routes in any order you want them.

Cities skylines how to start

Take to the skies with your very own Blimps!

Some may think this is a strange choice to add to a game like Cities: Skylines. I'm certainly not aware of any city that actually uses Blimps as a form of public transport these days, but it definitely adds something new and interesting to the game.

The added bonus of Blimps is that they offer fantastic advertising opportunities. You can either have product advertising or you can set a policy with makes them display educational posters.

Like ferries, blimps work using pathways and stops. The routes are two-way, and there need to be road connections to all the stops, as well as the depot. So to get your blimp system up and running, you'll take basically the same steps that you did to create your ferry system.

Take a scenic Cable Car ride down from the mountains

Sometimes you just want to take a leisurely, scenic trip down from the mountains, so why not take a Cable Car? Cable Cars can go anywhere, even through your cities (but not over housing). And to build their routes, you follow almost exactly the same steps as most other forms of transit listed above.

There are two types of stops for Cable Cars -- end-of-line stops and go-through stops. To create your route, just build the stops you want, and then collect them with cables. The only notable difference with this form of transit is that there are no depots to place, as cars come straight out of the stops.

Pro Tip: Use Central Hubs to Streamline All Forms of Transit

It might seem that things are getting a little bit busy with all these new modes of transport and the stations they require, but the Mass Transit DLC has got you covered. It introduces new transport hubs that aggregate a number of your transit stops into a single convenient place.

Now you can have trains, metros, and monorails going from the same station, or allow transfers between buses and the monorail at the Monorail Bus Hub. These ultimately save space and keep your commuters happy -- so use them to your advantage when your city starts to feel a little too congested!

That's it for this guide on the new transport additions to Cities: Skylines in the Mass Transit DLC. Make sure you check back with us here at GameSkinny to keep up to date with all things Cities: Skylines and more!

In Cities: Skylines, as in life, crosswalks (or pedestrian crossings where I’m from!) let pedestrians, cyclists and dogs get from one side of the street to the other safely. They get added automatically at junctions and intersections.

Most of the time crosswalks just do what they do. Which is good, because there’s no way of turning them off. There are mods that let you remove them, but only the visuals. Functionally, they stay the same.

I’d love to see more control added in the future. It could sit amongst the existing traffic light/stop sign system. In fairness though, I think there’s a technical limitation. It seems that road and intersection textures don’t always align 100%, and the crossings hide the seam.

Now while we can’t remove them, there is a way we can add them without having to build a junction!

All you need to do is upgrade the road type in one place. Where the roads join, crosswalks appear. But there’s also a neater and more precise way to add them. Read on!

Use crosswalks to reduce road traffic

There’s two ways to use crossings strategically. The first is to give pedestrians a street crossing away from your busiest junctions. That’ll help ease needless congestion caused by people on foot.

The second, bigger reason, is to make shortcuts across an estate. We can massively shorten the distance between people’s houses and transit stops or schools. Suddenly, lots of people who used to drive now find their journey is quicker on public transport. Bit by bit, you can reduce traffic all over the city (I wrote more about that here).

Let’s use this really simple example:

Here’s the Elizabeth household. Five children live here, and they probably go to the local elementary school.

At the moment, the kids need to walk to the top of the street, across, and down again. Now obviously, in this case, that’s no problem. But let’s say that walk was just slightly further than they were willing to walk, and were instead driving every day. If we could shorten the route, we’d get lots more residents out of their cars, freeing up the roads.

So let’s add footpaths from the school to the Elizabeth household. Obviously, this fixes nothing unless they can cross the road. Our choices are a footbridge, an underpass… or a new crossing. Let’s delete the roads either side and draw a tiny bit of tree-lined road where we want the crossing.

Next, reconnect the roads, using a different type of road – like the plain version or the one with bike lanes. Project description in feeding program proposal.

And there you go!

Ideally, you’d do this with the game paused so that everyone else doesn’t move out as has happened here…

I hope you found this helpful. Before I found this out, I was building vast and complex bridge and underpass networks to achieve the same thing. More fun, probably, but not space-efficient. Not very efficient with my time, either…

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