After months of development previews and teasing, Just Flight has released their rendition of an X-Plane AI addon, called Traffic Global.
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Just yesterday was the final teaser unveiled - announcing today, October 23rd, as the release date for their first X-Plane plugin.
Typically an aircraft developer, this plugin was developed entirely in-house - compared to outsourcing aircraft development to brands such as Thranda Design. Traffic Global was first announced in April 2019.
JustFlight Traffic X Manufactured by JustFlight. Traffic X is the latest generation of the hugely popular Traffic series of AI traffic programs from Just Flight, and is the new benchmark for Artificial Intelligence traffic expansions. New aircraft, more traffic - Traffic X employs completely reworked and updated aircraft for FSX with new and more detailed high-quality airline liveries. Here's head of the development team for Traffic Global X-Plane, Jim Keir addressing the masses at Flight Sim 2019.
Erwin r9 crack. The feature list includes:
- Hundreds of combinations of airlines and aircraft provided - Traffic Global comes with 65 aircraft types over 860 liveries covering most of the world’s airlines.
- Over 600,000 flights included by default – the flight database is created from recent commercially sourced flight data and processed using custom tools specifically written for Traffic Global. It has up-to-date flights covering more than 3,000 global airports with complex, multi-point, multi-day flight schedules.
- High performance – even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected. Traffic Global is highly multi-threaded.
- AI respond to the sim pilot – as you move around the airport, other traffic will do its best to stop and allow you to pass. Collision with AI is possible but can be disabled.
- Seamless start-up – there is no need to manually configure a flight plan or wait when you start a new flight or move to a new airport; Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts.
- Full 3D sound for all aircraft – each AI aircraft has engine and equipment sounds modelled in 3D using the widely supported OpenAL. Volume is controllable independently of X-Plane’s own.
- Simple installation – no messing around setting up subscriptions, additional files or per-airport custom setups. Traffic Global is ready to run 'out the box'.
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- Compatible with third-party airports – Traffic Global uses the same data for airport definitions as the simulator itself, so third-party airports, both commercial and free, will be used if they are installed.
- Many new camera types – seven new controllable external views allow you to follow individual AI aircraft, either independently or in association with your own.
- Three new control windows – a radar display centred on your aircraft, a flight board switchable between all nearby airports, and a flight plan display showing nearby airports, taxiways and flying aircraft are provided. Each has hotkeys and can be detached from the main X-Plane window.
- Full X-Plane integration – new map layers showing flying or grounded AI aircraft are added to X-Plane and most hotkeys can be re-assigned using the standard X-Plane settings.
- Networking support included as standard – serious cockpit builders using more than one PC to control their displays get the same traffic across their entire setup.
- Extendable – new or altered aircraft liveries can easily be added and will be used with no additional configuration. New traffic can be added using freely-available tools; Traffic Global uses the same traffic database format as Prepar3D and Flight Simulator X.
- Potential for third-party plugin integration – Traffic Global publishes 'datarefs' exposing the locations of all nearby traffic and includes example code for using them.
The addon is only compatible with Microsoft Windows at this time, though the developer expects a macOS version to become available 'in the near future'. There will be no Linux version. Usb 2.0 root hub and host controller drivers for mac.
You can purchase Just Flight's Traffic Global for X-Plane for GBP £34.99 from the developer's webstore.
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A new update for Traffic Global has been published by Just Flight.
The changelog consists of 59 items, addressing bugs, improvements and additions throughout the plugin. It is available to view at the end of this article.
Traffic Global was released about a month ago. It is designed to add 'high quality animated AI aircraft models in authentic airline liveries and with full 3D sound and lighting and effects,' according to the product page.
The plugin features 65 aircraft types and 860 liveries and works with more than 3,000 airports to deliver over 600,000 AI flights in X-Plane 11.
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For further information and to purchase Traffic Global, see the product page on Just Flight's website. The plugin is available for £34.99.
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In other Just Flight news, their DR400 was previewed in X-Plane earlier this week, whilst Air Hauler 2 was announced for X-Plane about two weeks ago. More details on the latter available here.
Traffic Global V1.0.8734 changelog:
- Add landing lights to all models. Fix some visibility rules for other lights.
- Add taxi lights and orient nav lights correctly.
- Fix a timing-related problem making certain aircraft skip taxying on initial startup.
- Fix 'Loading airports 0%' when scenery for PowerPC Macs is installed.
- Use thread-local OpenAL context to prevent positional audio interfering with other plugins.
- Correctly pass camera control to other plugins if not using a TG camera.
- Change lighting logic.
- Scale lights according to aircraft size
- Adjust engine exhaust slightly.
- Workaround for model bugs in the B772/B772F .
- Workaround for XP bug which was affecting interaction with other camera plugins.
- Keep a minimum speed on propeller RPM at low throttle
- Updated French translations.
- Highlight a cause of bad time/position calculations.
- Fix engine location bug in B772/B772F
- Potential fix for random crash when replacing aircraft.
- Fix certain aircraft being invisible when 'Allow Substitutes' is disabled.
- Update the airline list and traffic database.
- Only show taxi lights when it's dark. Vary the exact time per aircraft.
- Check for intersecting runways.
- Several updates for DataRefs/third-party access.
- Improved classification of cargo aircraft.
- New schedules, new paintkits for freighters.
- Correct the names for Vueling A319 and Nordwind A321
- Fix corrupt text or crash when Flight Board is open.
- Fix lightmap on A300-600F
- Flight board could show incorrect flights under some circumstances
- Handle cases where the source data uses passenger a/c for freight routes.
- Add handling for military-only runways.
- Fix a problem with aircraft reversing not checking whether the adjacent taxiway is clear correctly.
- Try to hard-reposition aircraft on the ground on startup if an intermediate waypoint is not yet ready for use.
- Show unusable parking on the Flight Path view
- 'Loading Airports' progress may not always have been correct
- Pushback may not always have headed for the correct taxiway section.
- Update traffic database to include more freight flights with correct aircraft codes.
- Stop taxiway sections being repeated if the AI is repositioned on initial startup.
- Save settings immediately when the settings dialog is closed.
- Small update to airline names.
- Use different method of setting flight level.
- Corrections to some more airline names.
- Several changes to improve calculation of clearance on approach.
- Add Tab hotkey to the radar to toggle between always-show, always-hide and auto-hide the side panel.
- Fix classification and add freighter for BAe146
- Add paintkit for ATR72 Freighter
- Fix model name for Finnair A321
- Add paintkit for A319 Freighter
- Further improvements to separation.
- Update French translations.
- Fix a previous-waypoint curve not being displayed correctly in the Flight Path View
- Major change to aircraft avoidance.
- Fix visual bug with some engine parts.
- Fix logic bug allowing aircraft to start too close to each other on takeoff.
- Increase clearance distance from the user's aircraft
- Fix some edge-cases for avoidance.
- Fix lit texture on Saab S340
- Double-sided polygons typically propellers converted correctly.
- Add PBR textures for A319Change some eagle-claw animations
- Refinements for go-around